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Space Tyckiting in 10 tweets

Tuomas Paasonen • Work culture engineer / Social responsibility

As a recruiter I have faced all kind of tasks and projects during the past two years. Some of the most exciting and fun parts of my work have been organizing events. This spring, I was faced with a whole new challenge as I coordinated a series of seven hackathons with a game called Space Tyckiting.

Space Tyckiting was actually used already twice in 2015 for different events: one student hackathon in Tampere and a internal Futurice hackathon. @RikuJ was in Tampere to report the original Space Tyckiting –hackathon.

Embedded content: https://twitter.com/RikuJ/status/557624268092350465

The idea of the game is easy. Teams create AIs for bots that battle each other on a hexagonal map. And as you can see from the number of hashtags in @ykarikos’ tweet, teams can use any language to program their AI.

Embedded content: https://twitter.com/futurice/status/596336564852121600

This year, we wanted to take Space Tyckiting farther and do a bigger hackathon. We decided to have more hackathons and have the winners from each compete against each other. Just like you can see from the poster captured by @tmoi.

Embedded content: https://twitter.com/tmoi/status/704986603085811712

For the participants we had a qualifying task at spacetyckiting.futurice.com, where teams had to implement a very simple AI to destroy a bot going around a small version of the actual game map.

Embedded content: https://twitter.com/futurice/status/706489943917535237

To give more people the opportunity to follow the games, we streamed each battle with Twitch. @ParoniAnttila was at the Tampere event following the battles as well as the interviews done for the participants.

Embedded content: https://twitter.com/ParoniAnttila/status/708008480486064128

Some teams spent a lot of time planning their bots and came to hackathons well prepared. @mrtuovinen had prepared with hexagon drawing paper to draft ideas for the bot.

Embedded content: https://twitter.com/mrtuovinen/status/710461321167376385

Even if the coding itself seemed quiet for spectators, there was plenty of excitement in the halls when the actual games were visualized. This what the venue looked like in Turku.

Embedded content: https://twitter.com/futurice/status/715240231667179521

The winners of the local hackathons were Jeeves from Tampere, Math.max from Helsinki, Spagetti4000 from Oulu, Anturi from Turku, Firefly from Stockholm, and Zaltyck from Berlin. @Jeyl92, a member for Jeeves, posted a celebration picture right after the Tampere hackathon.

Embedded content: https://twitter.com/Jeyl92/status/708045229304254464

Even though, the main prize was the trip to Berlin, we didn’t forget the winners of the finals either. We reserved three Sphero 2.0 robots for the winners. So that their gaming, coding and hacking wouldn’t be over after they get home.

Embedded content: https://twitter.com/futurice/status/736228869116678148

Math.max took the victory from the finals with a very convincing game against other finalists. But the trip to Berlin was not just about coding. There was plenty of free time as well as a visit to Computer Spiele Museum. @chlif (aka yours truly) enjoyed the Berlin’s summer weather with the others before a museum tour began.

Embedded content: https://twitter.com/chlif/status/736559530650308609

All in all, it has been a fun and exciting spring. And it’s not over. Space Tyckiting will be taken to a whole other level soon. We like to call it STEW. More about that soon!